That's now changed! If you have drivers that support what's needed, the "shaders will now be compiled at the time the game loads its D3D shaders, rather than at draw time" resulting in reduced or eliminated shader compile stutter. Unless games already have their shaders ready, like you see in Steam when it downloads them for you, there will often be a lot of stuttering as the game builds it up with DXVK as you play. One of the most exciting changes is to shader compiling. This is really great and for developers who are looking to port their games, it's breaking down another barrier. The new recommend versions are: DriverĪs for what's new? A lot! As expected from a major version bump.įirstly, DXVK-Native, that provides Vulkan support for Native Linux applications has now been upstreamed and merged into DXVK directly so that it "can be used as a drop-in replacement to port D3D applications without having to change rendering code". This is one of the ways that Proton performs so well for Windows games on Linux desktop and Steam Deck.įor this, you will need to ensure you have up to date drivers, they said any Vulkan 1.3 capable driver and Wine version are required now. DXVK, the translation layer that converts Direct3D calls to Vulkan for use with Wine and Proton, has a big new release out with version 2.0.
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